Independent studio · France · since 2017

We build
worlds that live

Abyssal Interactive is an independent French studio. Six people, five games, and one obsession: persistent worlds where every player leaves a mark. From Nova-Life to Citiizen, we design, code and run our worlds entirely in-house.

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Year founded
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Permanent talents
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Games in the portfolio
0,0M
Cumulative visits

What keeps
us standing

Three principles we never compromise on, whatever the project.

01

Worlds that last

We don't make games we launch then forget. Nova-Life has been running since 2021, Stereopoly keeps evolving. Persistence isn't a feature, it's our method.

02

Community at the centre

Our players aren't an audience, they're co-authors. Every major decision goes through Discord first, before it ever reaches the game.

03

Everything in-house

Code, 3D art, game design, production: it all happens under the same roof. A small team, short loops, zero middlemen between idea and screen.

The team
6 talents

The minds behind the worlds. Developers, producers and 3D artists, all under the same roof.

01Valentin LAMOTHE

Valentin LAMOTHE

Founder & Developer

Founder of Nova-Life and creator of Citiizen, passionate about roleplay and building immersive experiences where players can write their own story.

02Côme Boivin-Champeaux

Côme Boivin-Champeaux

Producer

Co-founder and producer of Abyssal Interactive, Côme Boivin-Champeaux is involved in the creation of digital projects and innovative experiences. With a background in digital communication and entrepreneurship, he brings strategic and creative vision to the studio.

03Arnaud Fougerousse

Arnaud Fougerousse

Administrator

Web developer and communication enthusiast, Arnaud Fougerousse uses his technical and creative skills to help build digital projects and interactive experiences.

04Julien Devresse

Julien Devresse

Developer

A key pillar of the Stereopoly project, Julien Devresse has helped keep it alive over the years and continues to support and develop it with dedication.

05Islide

Islide

Lead Artist 3D

Project manager of Nova-Life, co-founded with Valentin, Islide also co-founded Valentin’s former studio TeamNova. With many years of experience in 3D, he brings his expertise to the creation of immersive and ambitious worlds.

06Arthurian

Arthurian

3D Modeler

Specialized in vehicle modeling, he is passionate about buses and coaches and brings his expertise to creating detailed and realistic models.

How we
work

From idea to beta, three movements that repeat on every game.

STEP 01

Design

Everything starts from a gameplay loop, never an isolated feature. We prototype fast, throw a lot away, and keep what holds up for an hour of play.

STEP 02

Build

3D art, systems and netcode move forward together. A city doesn't ship until the economy that drives it is standing.

STEP 03

Stress-test

The beta isn't a showcase, it's a lab. Thousands of players break what we build — and that's exactly what we want.

We're growing
the team.

We're looking for people who love persistent worlds as much as we do — dev, 3D, game design. No standard CV: show us what you've built.